[libre-riscv-dev] New Resources/Specifications Page Created

Luke Kenneth Casson Leighton lkcl at lkcl.net
Sun Sep 15 14:00:07 BST 2019

On Sunday, September 15, 2019, Jacob Lifshay <programmerjake at gmail.com>

> > Note: I'm not sure what the plan is for OpenGL. Are we doing that in
> hardware or using Zink to run OpenGL on top of Vulkan?
> To answer your question, Michael:
> We were planning on just implementing Vulkan (and maybe OpenCL) and
> relying on Zink, SwiftShader (which should also work on GNU/Linux),
> and other similar projects that translate other APIs to Vulkan.

That last link you added Michael is really cool it lists a stack of
projects that implement Vulkan adapters.

DirectX, OpenCL, OpenGL ES 2 and 3, tons more.


crowd-funded eco-conscious hardware: https://www.crowdsupply.com/eoma68

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