[libre-riscv-dev] New Resources/Specifications Page Created
programmerjake at gmail.com
Sun Sep 15 13:24:13 BST 2019
> Note: I'm not sure what the plan is for OpenGL. Are we doing that in hardware or using Zink to run OpenGL on top of Vulkan?
To answer your question, Michael:
We were planning on just implementing Vulkan (and maybe OpenCL) and
relying on Zink, SwiftShader (which should also work on GNU/Linux),
and other similar projects that translate other APIs to Vulkan.
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