[libre-riscv-dev] uniform instruction format

Jacob Lifshay programmerjake at gmail.com
Tue Jun 11 03:42:35 BST 2019

On Mon, Jun 10, 2019 at 2:55 AM Luke Kenneth Casson Leighton
<lkcl at lkcl.net> wrote:
> > >   remember
> > > that kazan could do with some attention / progress: you're technically
> > > the only person with the knowledge on how to develop it.
> >
> > yeah, I'm thinking I should add another IR layer, since the algorithm i'm
> > in the middle of implementing (vectorizer) is really complex and should
> > probably be split up.
>  makes you wonder how the other implementors do vulkan, doesn't it?
Pretty much everyone else does that in HW, rather than at compile
time, which makes it much easier.
>  btw, texturisation: if much of it can be done "by rote" - i.e. you
> could write clear instructions to someone else on what to do, then i
> have access to a team that can help.  do let me know if that would
> work.
I'll probably work on getting the basic framework of the texture
library working next, so others can help implementing all the texture
formats after I get past the best-done-by-single-person part.

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