[libre-riscv-dev] [OT] Minecraft garbage collection
Hendrik Boom
hendrik at topoi.pooq.com
Sun Mar 15 05:47:56 GMT 2020
On Sat, Mar 14, 2020 at 10:42:55PM -0700, Jacob Lifshay wrote:
>
> Incidentally, I am also writing a custom garbage collector in Rust for the
> next version of my Minecraft-style game engine (Voxels) -- I'm using a 3D
> variant of the hashlife algorithm (see wikipedia) which uses a garbage
> collector except that the more garbage is kept around the faster it runs
> (opposite of most GCs) since it is used to cache computations.
That looks both interesting and useful!
-- hendrik
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