[libre-riscv-dev] Clarifying the difference between Kazan and Mesa 3D Vulkan

Luke Kenneth Casson Leighton lkcl at lkcl.net
Thu Mar 12 14:10:37 GMT 2020

On Thu, Mar 12, 2020 at 1:53 PM Hendrik Boom <hendrik at topoi.pooq.com> wrote:

> Makes sense, because our graphics *will* run in (a) CPU(s).
> And is there a Mesa that takes Opengl commands and calls Vulcan?

there are "adapters" out there, yes.  OpenGL ES 2 is the most complete
one (that i could find last time i looked).  there are also
libre-licensed gallium3d-to-vulkan adapters, etc. etc.

basically it all revolves around vulkan, now.


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