[libre-riscv-dev] Vulkanizing

Atif Zafar atif at pixilica.com
Wed Feb 19 08:51:33 GMT 2020

That's awesome! I think a general purpose language with vector extensions would be very cool to run on such an architecture. I am working with some very prominent people to make this all happen. An open source RISC-V graphics ISA is the first step :-)

From: Luke Kenneth Casson Leighton <lkcl at lkcl.net>
Sent: Wednesday, February 19, 2020 3:02:43 AM
To: Libre-RISCV General Development <libre-riscv-dev at lists.libre-riscv.org>
Cc: Atif Zafar <atif at pixilica.com>
Subject: Re: [libre-riscv-dev] Vulkanizing

On Wednesday, February 19, 2020, Atif Zafar <atif at pixilica.com<mailto:atif at pixilica.com>> wrote:

This make it extremely powerful to "invent" new graphics algorithms when you are not limited to pushing triangles. We can do image based rendering, or use quadrilateral primitives or ray tracing all in the same code!

hurray.  stephen and some people he knows are developing a parametric 3D language .  no triangles: the 3D surface is expressed as a mathematical formula, solved by the language to define the surface boundary.

it was inspired by ImplicitCAD

really quite fascinating.


crowd-funded eco-conscious hardware: https://www.crowdsupply.com/eoma68

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