[libre-riscv-dev] [isa-dev] Re: Application for funding for RISC-V ISA development for Video Acceleration: Call for Participation

lkcl luke.leighton at gmail.com
Sun Sep 22 16:30:56 BST 2019

On Sunday, September 22, 2019 at 3:42:49 PM UTC+1, Jacob Lifshay wrote:
> On Sun, Sep 22, 2019, 02:34 lkcl <luke.l... at gmail.com <javascript:>> 
> wrote:
>> On Saturday, September 21, 2019 at 11:58:18 AM UTC+1, lkcl wrote:
>>> Here is the preliminary writeup:
>>> https://libre-riscv.org/nlnet_2019_video/
>> it's in: with thanks to the person who contacted me.  i will keep people 
>> informed as to the progress of the application, over the next 1-3 months.  
>> if anyone would like to help fulfil the set goal and received donations for 
>> doing so, do get in touch, there is a lot to plan, between now and the 
>> [anticipated] start time somewhere around... jan 2020.
> YUV decoding/encoding is closely related to YCbCr decoding/encoding, both 
> of which will need to be supported texture modes for Vulkan, which means 
> that the texture read instructions should probably be used instead of using 
> dedicated yuv/ycbcr to/from rgb instructions.

good point... hum... let me think... i can imagine / foresee a potential 
scenario where people may not wish to utilise the texturisation opcodes 
that we're developing.  not just for ultra-low-power platforms fitting the 
new "3D Embedded" Profile, but implementors who just want a more 
stripped-down ISA.

i think what i am saying is: as a community we should investigate and 
evaluate both.

oh - btw, one very important thing: neither myself nor *any* member of our 
team will require your financial details, nor be involved in transferring 
of funds.  the donations will come **DIRECTLY** from the Charitable 
Foundation known as NLNet.  you can find their DUNS Number, details of 
their Charitable Status, and other details here:



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