[libre-riscv-dev] New Resources/Specifications Page Created

Michael Pham pham.michael.98 at gmail.com
Mon Sep 16 02:02:56 BST 2019


On Sun, Sep 15, 2019 at 8:55 PM Jacob Lifshay <programmerjake at gmail.com> wrote:
>
> On Sun, Sep 15, 2019, 17:50 Luke Kenneth Casson Leighton <lkcl at lkcl.net>
> wrote:
>
> > On Monday, September 16, 2019, Jacob Lifshay <programmerjake at gmail.com>
> > wrote:
> >
> > >
> > >
> > > Yeah, I've been thinking it might be a good idea to implement a Vulkan
> > > extension that supports OpenCL compute shaders using OpenCL semantics for
> > > operations,
> >
> >
> > That would be a pretty blindingly obvious desirable product and its
> > omission is puzzling,  esp. that Vulkan is *based* on OpenCL!
> >
>
> I am pretty sure Vulkan is based on AMD's Mantle, rather than OpenCL.
>
> Jacob

Yes that's right, AMD actually developed the precursor to Vulkan
called Mantle, but donated it to Khronos where they basically
continued to develop it as Vulkan: an open standard available to use
by all and not exclusive to just AMD anymore.



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