[libre-riscv-dev] New Resources/Specifications Page Created
pham.michael.98 at gmail.com
Mon Sep 16 02:02:56 BST 2019
On Sun, Sep 15, 2019 at 8:55 PM Jacob Lifshay <programmerjake at gmail.com> wrote:
> On Sun, Sep 15, 2019, 17:50 Luke Kenneth Casson Leighton <lkcl at lkcl.net>
> > On Monday, September 16, 2019, Jacob Lifshay <programmerjake at gmail.com>
> > wrote:
> > >
> > >
> > > Yeah, I've been thinking it might be a good idea to implement a Vulkan
> > > extension that supports OpenCL compute shaders using OpenCL semantics for
> > > operations,
> > That would be a pretty blindingly obvious desirable product and its
> > omission is puzzling, esp. that Vulkan is *based* on OpenCL!
> I am pretty sure Vulkan is based on AMD's Mantle, rather than OpenCL.
Yes that's right, AMD actually developed the precursor to Vulkan
called Mantle, but donated it to Khronos where they basically
continued to develop it as Vulkan: an open standard available to use
by all and not exclusive to just AMD anymore.
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