[libre-riscv-dev] [isa-dev] 3D Open Graphics Alliance

Jacob Lifshay programmerjake at gmail.com
Tue Aug 13 05:58:20 BST 2019


On Mon, Aug 12, 2019, 03:26 lkcl <luke.leighton at gmail.com> wrote:
>
> On Monday, August 12, 2019 at 2:31:44 PM UTC+8, Jacob Lifshay wrote:
> > So, you overestimated the number of immediate bits needed by quite a
lot.

I was assuming a separate swizzle opcode instead of swizzle on every op. if
we want to combine them, we can implement that using macro-op fusion.

Jacob


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