[Libre-soc-bugs] [Bug 251] Initial 3D MESA non-accelerated software-only driver is needed

bugzilla-daemon at libre-soc.org bugzilla-daemon at libre-soc.org
Thu Sep 10 13:27:12 BST 2020


https://bugs.libre-soc.org/show_bug.cgi?id=251

--- Comment #55 from vivekvpandya <vivekvpandya at gmail.com> ---
(In reply to Luke Kenneth Casson Leighton from comment #52)
> (In reply to vivekvpandya from comment #51)
> > (In reply to Luke Kenneth Casson Leighton from comment #50)
> > > (In reply to Jacob Lifshay from comment #49)
> > > > (In reply to vivekvpandya from comment #48)
> > > > > Currently driver skeleton fails at 
> > > > > <snip>
> > > > > which is my original intention to in Step 2: as per comment 36.
> > > > 
> > > > Yay!
> > > 
> > > fantastic, vivek.  what would you consider step 2 to be a reasonable
> > > percentage completed so far, in terms of complexity / productivity?
> > 
> > I am not sure, frankly it was lots of labor but we still far from
> > interesting point where we can run some thing.
> 
> the reason i ask is because we can create a milestone for you and assign a
> percentage of the budget to it, and you can receive a donation from NLnet.
> 
> it does have to be a "100% completed task" which is why we are
> retrospectively creating "subtasks that happen to reflect 100% completed
> work" :)
> 
> basically if we do not have these sub-milestones we have to wait for the
> ENTIRE driver to be completed 100% and only then can the donation (EUR
> 11500) be paid to you.
> 
> if that's actually ok with you then that's fine with me.
I don't think I myself can judge the work I have done till now. If you can
please do it. It may turned out that we need more work than we thought
initially.
> 
> 
> (In reply to Luke Kenneth
> > Casson Leighton from comment #50)
> > > (In reply to Jacob Lifshay from comment #49)
> > > > (In reply to vivekvpandya from comment #48)
> > > > > Currently driver skeleton fails at 
> > > > > <snip>
> > > > > which is my original intention to in Step 2: as per comment 36.
> > > > 
> > > > Yay!
> > > 
> > > fantastic, vivek.  what would you consider step 2 to be a reasonable
> > > percentage completed so far, in terms of complexity / productivity?
> > 
> > I think all these things are lots of labor work, mainly because I don't want
> > to put code which is added without testing, so I am adding stubs for things
> > that are not really required for shader creation.
> 
> absolutely fine, btw we really do need to collate all the tests (into a
> separate repo) so that anyone at amy time can join and get up to speed
> immediately without delay or needing to wait for an email "what am i missing"

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