[libre-riscv-dev] Vulkanizing

Luke Kenneth Casson Leighton lkcl at lkcl.net
Wed Feb 19 06:30:30 GMT 2020


On Wednesday, February 19, 2020, Immanuel, Yehowshua U <
yimmanuel3 at gatech.edu> wrote:

> OK. I like this.
>
> I think the investors should be fine with this too.


do let them know:

the stunning level of simplicity was what got massive support from leading
experts who have worked for intel, AMD and NVIDIA for decades, at the RISCV
Bay Area meetup in Oct 2019.

presented by Atif from Pixilica, the encouragement and feedback he got was
"this is exactly the kind of shakeup that the 3D industry needs. please
make sure to include VPU cspability as well".

by going for a direct software route, if a developer wants to drop vulkan
entirely and do some conpletely innovative algorithms (raytracing,
parametric) they have a FULL unix capable processor, one with advanced
accelerated hardware opcodes builtin to the *CPU* in order to do so.

consequently it is a strong base for innovation and experimentation that
happens to get high performance as well.



Also,
>
> https://libre-riscv.org/3d_gpu/tutorial/
>
> That pages is pretty awesome!!
>
> Who wrote it?


err, me, because Cole needed something.

 i wanted to keep it funny.

l.



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