[libre-riscv-dev] Vulkanizing

Jacob Lifshay programmerjake at gmail.com
Wed Feb 19 05:40:48 GMT 2020

On Tue, Feb 18, 2020, 21:37 Immanuel, Yehowshua U <yimmanuel3 at gatech.edu>

> > the CPU *is* the GPU.
> > the GPU *is* the CPU.
> Ummm…
> The GPU is following the design by Mitch Alsup right?
> I’m familiar with CUDAs concept like warps and CUDA cores…

The shader compiler is translating from SIMT to masked vectorized code,
hence why the shader compiler is more complex than some other GPU drivers
since the vectorization step is not optional.


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