[libre-riscv-dev] Vulkanizing

Jacob Lifshay programmerjake at gmail.com
Wed Feb 19 01:42:24 GMT 2020

On Tue, Feb 18, 2020, 16:43 Scheming Pony <scheming-pony at protonmail.com>

> > Many software projects are transitioning to Vulkan API, though many keep
> > compatibilities with OpenGL. Godot is in process of supporting Vulkan
> based
> > engine. Linux Wayland compositor doesn't yet supports Vulkan. GTK GUI
> toolkit
> > is in process of using Vulkan API.
> Right, my point (poorly worded) was that any front end is going to
> generate some overhead--is that going to overtax this system's performance?

I don't think so, though I can't say for sure till we tested some.
Obviously, it won't run really intensive games that well, but it should be
able to run some programs quite well. We could also play with SwiftShader,
llvmpipe, and similar on something like a raspberry pi which will give us
an idea of what performance we might get, though keep in mind that we
should be able to run some programs much faster due to hw accelerating some


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