[libre-riscv-dev] Vulkanizing

Veera vklr at vkten.in
Tue Feb 18 23:57:26 GMT 2020


Hi,

On Tue, Feb 18, 2020 at 10:42:27PM +0000, Scheming Pony wrote:
> 
> At a high level though, isn't there going to have to be some engine (e.g. Godot, scene graph) for application developers (mere mortals)?  Will that overhead yield decent performance with your design (assuming Vulkan has decent performance)?  Are individual graphics developers really learning Vulkan, I have heard *not*.  State of the art GPU graphics and general programming is kind of a nightmare, IMHO--incompatible drivers, hardware requirements, etc.  It's a lot of overhead when trying to solve a problem.
>

Many software projects are transitioning to Vulkan API, though many keep
compatibilities with OpenGL. Godot is in process of supporting Vulkan based
engine. Linux Wayland compositor doesn't yet supports Vulkan. GTK GUI toolkit
is in process of using Vulkan API.

Regards,
Veera



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