[libre-riscv-dev] Clarifying the difference between Kazan and Mesa 3D Vulkan

Veera vklr at vkten.in
Mon Feb 17 00:03:07 GMT 2020


On Sun, Feb 16, 2020 at 03:56:08PM -0800, Jacob Lifshay wrote:
> On Sun, Feb 16, 2020, 15:40 Veera <vklr at vkten.in> wrote:
> 
> > On Sun, Feb 16, 2020 at 09:11:16PM +0000, Luke Kenneth Casson Leighton
> > wrote:
> > > On Sun, Feb 16, 2020 at 9:04 PM Cole Poirier <colepoirier at gmail.com>
> > wrote:
> > > >
> >
> > OpenGL has a state and is therefore complex and slow and difficult to
> > While Vulkan is based on simple primitives and fast and the user has to
> > coordinate it. AMD developed METAL API which is somewhat like Microsoft's
> > DirectX.
> > AMD donated the code of METAL API and Vulkan is based on it.
> >
> 
> Actually, you were thinking of the mantle api which was used as the basis
> for Vulkan, the metal api was developed by apple.
> 

Err. Yeah Mantle API. Mixed up. Mantle API was not that much adopted widely.

Regards,
Veera

> Jacob



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