[libre-riscv-dev] sv 1d/2d/3d data shaping

lkcl lkcl at libre-riscv.org
Mon Oct 15 22:46:26 BST 2018


On Mon, Oct 15, 2018 at 10:17 PM Jacob Lifshay <programmerjake at gmail.com> wrote:
>
> That should work. For a 4x4 matrix (the biggest required) it could be set
> up to have a 4x4xN layout, where N is the number of shaders running at once.

 okaay very cool.  i'll write something up.

l.



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