[libre-riscv-dev] GPU design

Luke Kenneth Casson Leighton lkcl at lkcl.net
Tue Dec 4 10:47:02 GMT 2018


https://www2.eecs.berkeley.edu/Pubs/TechRpts/2018/EECS-2018-151.html

also to take into account, chapter 4: branch prediction looks horribly
expensive.  i'm very tempted to make the suggestion to only focus on
tight loops.  "if within same 16 instructions && seen 1 time before,
assume going to loop again".

sound reasonable?

l.



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